adventures:over_the_gloaming_moor
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| adventures:over_the_gloaming_moor [2023/12/04 22:07] – cobdrag | adventures:over_the_gloaming_moor [2023/12/04 22:09] (current) – cobdrag | ||
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| In a small hovel on the edge of town lives Vael (a Rank\_2 Hunter armed with a bow and shortsword and wearing padded armour), a tall, cheerful man who will serve as a guide across the Gloaming Moor if paid 10 florins a day. | In a small hovel on the edge of town lives Vael (a Rank\_2 Hunter armed with a bow and shortsword and wearing padded armour), a tall, cheerful man who will serve as a guide across the Gloaming Moor if paid 10 florins a day. | ||
| - | Finally, in the middle of town is the Church of St Angevred the Unsteady. Bertram the pastor (a gruff black-bearded Rank 1 Priest) conducts regular daily services and is custodian of a purported holy relic, the Tooth of Angevred, embedded in a wooden crucifix on a string of beads (which, when worn, provides +1\_DEFENCE versus goblins and their kin). | + | Finally, in the middle of town is the Church of St Angevred the Unsteady. Bertram the pastor (a gruff black-bearded Rank\_1 Priest) conducts regular daily services and is custodian of a purported holy relic, the Tooth of Angevred, embedded in a wooden crucifix on a string of beads (which, when worn, provides +1\_DEFENCE versus goblins and their kin). |
| ==== Overhill ==== | ==== Overhill ==== | ||
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| The Gloaming Moor is so-called because even during the day there is a chance that a fell fog will arise, obscuring everything in sight. Or dark clouds may descend, dumping buckets of rain across the landscape while thunder and lightning snarls and spits across the sky. This, in addition to the poor state of the muddy, craggy roads, means travel time is only 10-or-so miles a day on foot and half that if one strikes out cross-country. This is not recommended as travellers leaving the road to travel through the hills (or the Toad Fens or the Grim Glade) have a 4-in-6 chance of getting lost. Lost parties of characters may wander for hours in a random direction, no doubt encountering a wandering monster or two before finding their way back to the road. | The Gloaming Moor is so-called because even during the day there is a chance that a fell fog will arise, obscuring everything in sight. Or dark clouds may descend, dumping buckets of rain across the landscape while thunder and lightning snarls and spits across the sky. This, in addition to the poor state of the muddy, craggy roads, means travel time is only 10-or-so miles a day on foot and half that if one strikes out cross-country. This is not recommended as travellers leaving the road to travel through the hills (or the Toad Fens or the Grim Glade) have a 4-in-6 chance of getting lost. Lost parties of characters may wander for hours in a random direction, no doubt encountering a wandering monster or two before finding their way back to the road. | ||
| - | This adventure can be thought of as being set during spring or autumn; summer or winter in the Gloaming Moor may bring their own perils such as clouds of insects or blinding snowstorms. In addition, every bridge has a 1-in-6 chance of a Troll living under it (though this will only be a problem at nighttime when the Troll is active). If the GM needs to determine a random encounter, use the Hills Table from the Bestiary (Bestiary | + | This adventure can be thought of as being set during spring or autumn; summer or winter in the Gloaming Moor may bring their own perils such as clouds of insects or blinding snowstorms. In addition, every bridge has a 1-in-6 chance of a Troll living under it (though this will only be a problem at nighttime when the Troll is active). If the GM needs to determine a random encounter, use the Hills Table from the Bestiary (Bestiary\p.\_11), but if the result seems too powerful or out of place, feel free to roll a die on the Animal Encounter chart below for something a trifle more mundane. |
| ==== Animal Encounters ==== | ==== Animal Encounters ==== | ||
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| === 6. Fang Hill === | === 6. Fang Hill === | ||
| - | {{ : | + | {{ : |
| === 7. A Lonely Cairn === | === 7. A Lonely Cairn === | ||
adventures/over_the_gloaming_moor.1701727639.txt.gz · Last modified: by cobdrag
