adventures:the_ragger_men
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| - | ====== The Ragger Men ====== | ||
| - | (// | ||
| - | A terrible stench wafts to the party from a nearby copse, and any horses will baulk. If they investigate, | ||
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| - | The ragger men will ponderously pursue the party for several hours until they lose interest. | ||
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| - | ^ GHASTS ||| RE 2 | | ||
| - | ^ ATTACK | 15 | Gnarled fists (d6,\_3) || | ||
| - | ^ DEFENCE | 4 | None (AF 0) || | ||
| - | ^ MAGICAL ATTACK | N/A ^ Magic Points | None | | ||
| - | ^ MAGICAL DEFENCE | 5 ^ Health Points | 1d6\_+10 (13, | ||
| - | ^ EVASION | 2 ^ Movement | 8m (16m) | | ||
| - | ^ STEALTH | 6 ^ PERCEPTION | 6\_(Darksight) | ||
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| - | Clutch: If a ragger man rolls a critical hit, it has fastened its desiccated hands around its opponent' | ||
| - | successful strike of at least 6 points aimed at its wrist will sever its hands; the hands will still be attached to the PC, though now unable to continue to injure them. | ||
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| - | //This article first appeared in [[https:// | ||
adventures/the_ragger_men.1701274706.txt.gz · Last modified: by cobdrag
