adventures:the_salt_marsh_beast
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| adventures:the_salt_marsh_beast [2023/11/29 17:24] – cobdrag | adventures:the_salt_marsh_beast [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== The Salt Marsh Beast ====== | ||
| - | (// | ||
| - | A peasant by the name of Grom is missing. His wife, Adelen, approaches the party to assist in the search for her husband, as his errands should have been completed by now. A good character or a Knight may be inclined to help, if not, a Sergeant of the Guards will later approach the party discreetly. They cannot be seen, publicly, to be overly concerned with finding this peasant, but there is a reward on offer. The man will seem uncomfortable being questioned further, but will put down a gold crown and say there is more to come if Grom is found alive. | ||
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| - | A few peasants and the local priest are looking around the village, checking the tavern and Grom's house. Adelen says her husband did a number of small jobs and some fetching, and she remembers the Butcher had a job for him earlier. | ||
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| - | The Butcher, Salford, a broad man with a no-nonsense attitude, tells you that he paid Grom a few coppers to pick up a big bag of salt for him which he hasn't delivered. He will admit Grom is well enough liked and is normally trustworthy. Salford will tell you the salt work is roughly 45 minutes' | ||
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| - | The peasants tell you that there are "fings wot come out o' the marsh" and Grom has probably been " | ||
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| - | A different peasant will inform the party that Grom's probably been "done in" by her Ladyship, if you catch my meaning, Grom's mother was a pretty girl who'd worked and lived in the Manor, till she was suddenly removed, and married shortly after to a fellow peasant. | ||
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| - | The Priest can tell you that, in very dry summers, old stone ruins are exposed out there in the Marsh; no-one goes to the place as it's haunted, obviously! | ||
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| - | The Soldiers you meet are tired and bored. They haven' | ||
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| - | The salt works are rustic, simple, and also deserted at this time. With some searching around/ | ||
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| - | If the party chooses to follow this trail out into the distance... | ||
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| - | {{ : | ||
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| - | This is a hideous and rank-smelling abomination. The grey and peeling flesh of its thickly muscled legs ar stitched to a torso that doesn' | ||
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| - | This is a ghastly parody of life, clearly created by some dark and twisted Necromancer. Its head has a porcine look with a snout and a drooling jaw filled with razor-sharp fangs. This is a Flesh Golem, a necromantic creation, and the monster that haunts the Salt Marsh, and the party must fight it. | ||
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| - | The news of Grom's death will be met with sadness from some, and quiet anger from The Lord of the Manor. The Lord may ask the party to delve further into the marsh to root out the evil that dwells there and to find out if this was a targeted attack. This can lead to the Necromancer' | ||
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| - | ===== Flesh Golem ===== | ||
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| - | ^ FLESH GOLEM (Patchwork Man) ||| RE 7 | | ||
| - | ^ ATTACK | 24 | Claws (d8,\_4) || | ||
| - | ^ DEFENCE | 10 | Hide (AF 3) || | ||
| - | ^ MAGICAL ATTACK | N/A ^ Magic Points | None | | ||
| - | ^ MAGICAL DEFENCE | 6 ^ Health Points | 25 | | ||
| - | ^ EVASION | 4 ^ Movement | 5m | | ||
| - | ^ STEALTH | 8 ^ PERCEPTION | 8\_(Normal) | ||
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| - | **Filth Burst** -- the beast spews forth a gush of noxious sludge composed of foul acids and the remnants of its last meals. Single Target: range 5m, SPEED 12 vs EV, damage (d8\_+5 minus AF) | ||
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| - | Flesh golems are constructed using the body parts of once-living creatures. These have to be collected from different corpses. The bodies used are often of humanoids or monstrous humanoids, but any physical living creature' | ||
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| - | When creating a Patchwork Man, there is a chance (GM's discretion) it will hate or turn on its maker | ||
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| - | //This article first appeared in [[https:// | ||
adventures/the_salt_marsh_beast.1701278683.txt.gz · Last modified: by cobdrag
