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armoury:weapons-of-the-thousand-islands [2023/12/05 08:17] cobdragarmoury:weapons-of-the-thousand-islands [2023/12/07 19:03] (current) cobdrag
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 ====== Weapons of the Thousand Islands ====== ====== Weapons of the Thousand Islands ======
-(//[[tag:damianmay|Damian May]]// and //[[tag:brock|Brock]]//((Contributed to second article covering the Kampilan, Kelewang, and Rencong.)))+(//[[tag:damianmay|Damian May]]// and //[[tag:brock|Brock]]//((Contributed to the Kampilan, Kelewang, Keris, and Rencong.)))
  
 ===== The Golok (d8, 3) ===== ===== The Golok (d8, 3) =====
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 The kelewang depicted here is the type favoured on the large island of Kalimantan. It has a single-edged, curved blade, with its tapered end clipped to form a decorative spike (some have this as a loop) on the spine of the blade. The handle is shaped to resemble a horse's hoof. The kelewang depicted here is the type favoured on the large island of Kalimantan. It has a single-edged, curved blade, with its tapered end clipped to form a decorative spike (some have this as a loop) on the spine of the blade. The handle is shaped to resemble a horse's hoof.
 +
 +===== The Keris (d6, 3) =====
 +
 +{{ :armoury:keris.png?300|Keris by Unknown}}The keris (d6, 3 plus any poison and/or enchantment effects), also known as kris, is a sacred weapon deeply embedded in the rituals and practices of Silat (a set of fighting styles native to the Thousand Islands). There exist about five dozen variants of the keris in Thousand Islands, each with their own shape and name.
 +
 +The keris is an asymmetrical dagger with a distinctive blade, patterned through ancient smithing techniques. While some, generally older, keris have straight blades, most have wavy blades with an odd number of curves. The number of curves (or //lok//) of a keris blade generally varies from 3 to 13, although some blades have as many as 29.
 +
 +Many keris are believed to have their own personalities and powers that must be controlled and negotiated by the wielder. Aside from any enchantments they may be imbued with, most keris blades are infused with a poison (known as //warangan//) during their forging, ensuring that wounds caused by this weapon are fatal.
 +
 +Some keris blades are imbued with powerful enchantments making them dangerous weapons indeed((The exact nature of such an enchantment is left entirely in the hands of the Gamesmaster.)).
 +
 +Using [[miscellanea:bites_stings_and_venomous_things|Wayne Imlach's poison rules]], a keris poison is typically: Medium strength, Slow rapidity, Lethal toxicity. Otherwise, a keris poison would be a normal poison (roll less than or equal to Strength on 3d6 or die).
 +
 +The illustration shows two keris. The upper keris is an older, straight-bladed version known as a //Brojol//. The lower keris is a more typical wavy-bladed knife known as a //Buto Ijo//.
  
 ===== The Mandau (d6, 5) ===== ===== The Mandau (d6, 5) =====
armoury/weapons-of-the-thousand-islands.1701764226.txt.gz · Last modified: by cobdrag

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