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armoury:weapons-of-the-thousand-islands [2023/12/07 19:02] cobdragarmoury:weapons-of-the-thousand-islands [2023/12/07 19:03] (current) cobdrag
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 ====== Weapons of the Thousand Islands ====== ====== Weapons of the Thousand Islands ======
-(//[[tag:damianmay|Damian May]]// and //[[tag:brock|Brock]]//((Contributed to second article covering the Kampilan, Kelewang, and Rencong.)))+(//[[tag:damianmay|Damian May]]// and //[[tag:brock|Brock]]//((Contributed to the Kampilan, Kelewang, Keris, and Rencong.)))
  
 ===== The Golok (d8, 3) ===== ===== The Golok (d8, 3) =====
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 ===== The Keris (d6, 3) ===== ===== The Keris (d6, 3) =====
  
-The keris (d6, 3 plus any poison and/or enchantment effects), also known as kris, is a sacred weapon deeply embedded in the rituals and practices of Silat (a set of fighting styles native to the Thousand Islands). There exist about five dozen variants of the keris in Thousand Islands, each with their own shape and name.+{{ :armoury:keris.png?300|Keris by Unknown}}The keris (d6, 3 plus any poison and/or enchantment effects), also known as kris, is a sacred weapon deeply embedded in the rituals and practices of Silat (a set of fighting styles native to the Thousand Islands). There exist about five dozen variants of the keris in Thousand Islands, each with their own shape and name.
  
 The keris is an asymmetrical dagger with a distinctive blade, patterned through ancient smithing techniques. While some, generally older, keris have straight blades, most have wavy blades with an odd number of curves. The number of curves (or //lok//) of a keris blade generally varies from 3 to 13, although some blades have as many as 29. The keris is an asymmetrical dagger with a distinctive blade, patterned through ancient smithing techniques. While some, generally older, keris have straight blades, most have wavy blades with an odd number of curves. The number of curves (or //lok//) of a keris blade generally varies from 3 to 13, although some blades have as many as 29.
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 Using [[miscellanea:bites_stings_and_venomous_things|Wayne Imlach's poison rules]], a keris poison is typically: Medium strength, Slow rapidity, Lethal toxicity. Otherwise, a keris poison would be a normal poison (roll less than or equal to Strength on 3d6 or die). Using [[miscellanea:bites_stings_and_venomous_things|Wayne Imlach's poison rules]], a keris poison is typically: Medium strength, Slow rapidity, Lethal toxicity. Otherwise, a keris poison would be a normal poison (roll less than or equal to Strength on 3d6 or die).
  
-The illustration below shows two keris. The upper keris is an older, straight-bladed version known as a //Brojol//. The lower keris is a more typical wavy-bladed knife known as a //Buto Ijo//. +The illustration shows two keris. The upper keris is an older, straight-bladed version known as a //Brojol//. The lower keris is a more typical wavy-bladed knife known as a //Buto Ijo//.
- +
-{{ :armoury:keris.png |Keris by Unknown}}+
  
 ===== The Mandau (d6, 5) ===== ===== The Mandau (d6, 5) =====
armoury/weapons-of-the-thousand-islands.1701975723.txt.gz · Last modified: by cobdrag

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