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bestiary:marsh_beast [2023/12/04 22:02] cobdragbestiary:marsh_beast [2023/12/04 22:12] (current) cobdrag
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 (//[[tag:andrewwright|Andrew Wright]]//) (//[[tag:andrewwright|Andrew Wright]]//)
  
-{{ :bestiary:marshbeast.png?300|Marsh Beast by Andrew Wright}}Ancient tales tell of the mysterious Marsh Beast((Game note: the original Dragon Warriors book published by Corgi in 1985 contained an entry for Marsh Beast on the encounter table for Swamps (p139), though this was never elaborated upon. When the Bestiary of Dragon Warriors’ second edition appeared in 2008, it too contained the same error (p12), despite the game now including more than a few swamp monsters that could have been substituted instead. This short article allows for the GM to roll up a pre-existing Marsh Beast or randomly create their own with which to vex and terrify their players.)), a half-formed creature of the primordial mire, little-known but much feared by all who dwell near the fens and swamplands of Legend. Late at night, when the mist hangs low, the warbling calls of frogs and toads will cease, and one can hear the sound of something large and bulky moving slowly through the reeds. There will be a sudden scream or howl, and another victim -- whether livestock or lone human -- will be dragged back into the quagmire, leaving behind naught but a long trail of blood. The Marsh Beast has struck again! +{{ :bestiary:marshbeast.png?300|Marsh Beast by Andrew Wright}}Ancient tales tell of the mysterious Marsh Beast((Game note: the original Dragon Warriors book published by Corgi in 1985 contained an entry for Marsh Beast on the encounter table for Swamps (p.\_139), though this was never elaborated upon. When the Bestiary of Dragon Warriors’ second edition appeared in 2008, it too contained the same error (p.\_12), despite the game now including more than a few swamp monsters that could have been substituted instead. This short article allows for the GM to roll up a pre-existing Marsh Beast or randomly create their own with which to vex and terrify their players.)), a half-formed creature of the primordial mire, little-known but much feared by all who dwell near the fens and swamplands of Legend. Late at night, when the mist hangs low, the warbling calls of frogs and toads will cease, and one can hear the sound of something large and bulky moving slowly through the reeds. There will be a sudden scream or howl, and another victim -- whether livestock or lone human -- will be dragged back into the quagmire, leaving behind naught but a long trail of blood. The Marsh Beast has struck again! 
  
 Marsh Beasts are found across Legend, in any swamp or bog that is worthy of the name. From the Swamps of the Jinn to the Trackless Ooze, from the Sleetmarsh to the Cosh Goyopë mangroves, there is at least one, and probably many more Marsh Beasts lurking at the heart of their damp darkness. In summer, when the water level drops and the mud dries up, the Marsh Beast may range further afield in search of prey, slithering into rivers and lakes and even the sewerage systems of ancient cities. For the Marsh Beast is the proverbial spirit of the swamp -- constantly mutable and ever-changing -- and yet trapped between the different worlds of water and earth, raging in blind hunger at the sheer injustice of its marginal existence... Marsh Beasts are found across Legend, in any swamp or bog that is worthy of the name. From the Swamps of the Jinn to the Trackless Ooze, from the Sleetmarsh to the Cosh Goyopë mangroves, there is at least one, and probably many more Marsh Beasts lurking at the heart of their damp darkness. In summer, when the water level drops and the mud dries up, the Marsh Beast may range further afield in search of prey, slithering into rivers and lakes and even the sewerage systems of ancient cities. For the Marsh Beast is the proverbial spirit of the swamp -- constantly mutable and ever-changing -- and yet trapped between the different worlds of water and earth, raging in blind hunger at the sheer injustice of its marginal existence...
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 ^  3d6  ^ Marsh Beast ^ Reference ^  Number  | ^  3d6  ^ Marsh Beast ^ Reference ^  Number  |
-|  3  | Hydra | Bestiary (pp.\_38\-39|  1  | +|  3  | Hydra | Bestiary\_pp.\_38\-39 |  1  | 
-|  4  | Water Leaper | Bestiary (pp.\_47\-48|  1  | +|  4  | Water Leaper | Bestiary\_pp.\_47\-48 |  1  | 
-|  5  | Ganglion | Prince of Darkness (p.\_84|  1  | +|  5  | Ganglion | Prince of Darkness\_p.\_84 |  1  | 
-|  6  | Mere Gaunt | Bestiary (p.\_41|  1  | +|  6  | Mere Gaunt | Bestiary\_p.\_41 |  1  | 
-|  7  | Man-Slug | Sleeping Gods (pp.\_61\-62|  1  | +|  7  | Man-Slug | Sleeping Gods\_pp.\_61\-62 |  1  | 
-|  8  | Winged Snake | Bestiary (p.\_44|  1  | +|  8  | Winged Snake | Bestiary\_p.\_44 |  1  | 
-|  9  | Mud Monster | The Elven Crystals (p.\_51|  1\-2  | +|  9  | Mud Monster | The Elven Crystals\_p.\_51 |  1\-2  | 
-|  10  | Newtling | Casket of Fays #3 (pp.\_13\-14|  1\-10  | +|  10  | Newtling | Casket of Fays #3\_pp.\_13\-14 |  1\-10  | 
-|  11  | Dracoman | Bestiary (p.\_18|  2\-20  | +|  11  | Dracoman | Bestiary\_p.\_18 |  2\-20  | 
-|  12  | Swamp Folk | Bestiary (p.\_24|  3\-12  | +|  12  | Swamp Folk | Bestiary\_p.\_24 |  3\-12  | 
-|  13  | Blood Fiend | Casket of Fays #5 (pp.\_45\-46|  1\-6  | +|  13  | Blood Fiend | Casket of Fays #5\_pp.\_45\-46 |  1\-6  | 
-|  14  | Mud Wyrm | Prince of Darkness (p.\_54|  1  | +|  14  | Mud Wyrm | Prince of Darkness\_p.\_54 |  1  | 
-|  15  | The Nargut | Bestiary (p.\_42|  1  | +|  15  | The Nargut | Bestiary\_p.\_42 |  1  | 
-|  16  | Mere-Troll | Casket of Fays #1 (pp.\_4\-5|  1  | +|  16  | Mere-Troll | Casket of Fays #1\_pp.\_4\-5 |  1  | 
-|  17  | Wyvern | Bestiary (pp.\_48\-49|  1  | +|  17  | Wyvern | Bestiary\_pp.\_48\-49 |  1  | 
-|  18  | Drac | Casket of Fays #2 (pp.\_22\-23|  1  |+|  18  | Drac | Casket of Fays #2\_pp.\_22\-23 |  1  |
  
 Alternatively, if a GM wants to randomly create an entirely new kind of Marsh Beast, they can consult the following tables. Firstly, roll 1d6 to determine the basic form of the monster. Alternatively, if a GM wants to randomly create an entirely new kind of Marsh Beast, they can consult the following tables. Firstly, roll 1d6 to determine the basic form of the monster.
bestiary/marsh_beast.1701727322.txt.gz · Last modified: by cobdrag

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