bestiary:zombie_beasts
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| bestiary:zombie_beasts [2023/11/29 22:29] – cobdrag | bestiary:zombie_beasts [2023/12/04 22:21] (current) – cobdrag | ||
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| ====== Zombie Beasts ====== | ====== Zombie Beasts ====== | ||
| - | (//[[tag:james_healey|James Healey]]//) | + | (//[[tag:jameshealey|James Healey]]//) |
| {{ : | {{ : | ||
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| In Dragon Warriors, Zombies are one of the most horrifying creatures a party may face -- although dead, they still resemble people. If a Zombie is just an animated human, why not animate other races or creatures? | In Dragon Warriors, Zombies are one of the most horrifying creatures a party may face -- although dead, they still resemble people. If a Zombie is just an animated human, why not animate other races or creatures? | ||
| - | Like human Zombies, animals have low Reflexes and Movement, whilst their MAGICAL DEFENCE, EVASION, STEALTH, PERCEPTION, and Vision are the same as the Zombie entry in the main rules (Dragon Warriors | + | Like human Zombies, animals have low Reflexes and Movement, whilst their MAGICAL DEFENCE, EVASION, STEALTH, PERCEPTION, and Vision are the same as the Zombie entry in the main rules (Dragon Warriors\_p.\_253). |
| Reduce ATTACK and DEFENCE by a third (rounded up), Armour Factor to zero, and add 1d6\_+10 HP. The animal retains its natural weapons but gains +1 to AB and damage. Magical effects and special attacks/ | Reduce ATTACK and DEFENCE by a third (rounded up), Armour Factor to zero, and add 1d6\_+10 HP. The animal retains its natural weapons but gains +1 to AB and damage. Magical effects and special attacks/ | ||
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| ^ EVASION | 1 ^ Movement | 6m | | ^ EVASION | 1 ^ Movement | 6m | | ||
| ^ STEALTH | 5 ^ PERCEPTION | 4\_(Gloomsight) | ^ STEALTH | 5 ^ PERCEPTION | 4\_(Gloomsight) | ||
| - | |||
| The above can also be used for other non-animal races such as Frost Giants or Minotaurs, though perhaps not | The above can also be used for other non-animal races such as Frost Giants or Minotaurs, though perhaps not | ||
bestiary/zombie_beasts.1701296995.txt.gz · Last modified: by cobdrag
