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items:ignis_fatuus [2023/12/03 20:32] cobdragitems:ignis_fatuus [2023/12/03 20:33] (current) cobdrag
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 ===== Jack-O-Lantern ===== ===== Jack-O-Lantern =====
  
-A bold Sorcerer may utilise a Fey Lamp to create a creature known as a Jack\-O\-Lantern. Prior to raising a skeleton with the //Animate Bones// spell, the unfortunate victim's head is removed and replaced with a Fey Lamp. Capturing the wisp in the original skull will save the sorcerer the trouble of procuring two corpses, should a previously obtained lamp be unavailable. +A bold Sorcerer may utilise a Fey Lamp to create a creature known as a Jack-O-Lantern. Prior to raising a skeleton with the //Animate Bones// spell, the unfortunate victim's head is removed and replaced with a Fey Lamp. Capturing the wisp in the original skull will save the sorcerer the trouble of procuring two corpses, should a previously obtained lamp be unavailable. 
  
 Once created, care must be taken! This undead creature is fueled by both necromantic and fey magic and is far more cunning and deadly than a simple-minded skeleton. It is not subservient to its creator unless immediately brought under control with an //Enslave// spell -- this form of binding does not expire as normal, enduring until the death of the caster. Once summoned and successfully bound, it will be found to be a rather intelligent and amusing -- if maniacal -- companion. Once created, care must be taken! This undead creature is fueled by both necromantic and fey magic and is far more cunning and deadly than a simple-minded skeleton. It is not subservient to its creator unless immediately brought under control with an //Enslave// spell -- this form of binding does not expire as normal, enduring until the death of the caster. Once summoned and successfully bound, it will be found to be a rather intelligent and amusing -- if maniacal -- companion.
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 Be wary when sending your servant against other sorcerers! A Dispel Magic of 7 MP or more cast upon a Jack-O-Lantern will break the binding spell. The creature will immediately seek out and turn on its former master. Once avenged, a Jack-O-Lantern will typically look to return to the moors from where it was captured, where it may help or hinder travellers passing through its domain as whimsy takes it. Be wary when sending your servant against other sorcerers! A Dispel Magic of 7 MP or more cast upon a Jack-O-Lantern will break the binding spell. The creature will immediately seek out and turn on its former master. Once avenged, a Jack-O-Lantern will typically look to return to the moors from where it was captured, where it may help or hinder travellers passing through its domain as whimsy takes it.
  
-A Jack\-O\-Lantern can spit a jet of magical flame up to 2m -- this has a SPEED of 15 and does 1d6 HP damage. Magical armour can reduce this damage by its magical bonus. This cannot be used two rounds in a row.+A Jack-O-Lantern can spit a jet of magical flame up to 2m -- this has a SPEED of 15 and does 1d6 HP damage. Magical armour can reduce this damage by its magical bonus. This cannot be used two rounds in a row.
  
-Anyone first encountering a Jack\-O\-Lantern is subject to a 1d12 Fright Attack that, if successful, causes them to flee in terror for 1d4 rounds.+Anyone first encountering a Jack-O-Lantern is subject to a 1d12 Fright Attack that, if successful, causes them to flee in terror for 1d4 rounds.
  
-Once per day, the Jack\-O\-Lantern may cast the Sorcerer spells //Destrier// and //Vorpal Blade//. The Jack-O-Lantern can sense any human mind within 10m, so cannot be fooled by invisibility.+Once per day, the Jack-O-Lantern may cast the Sorcerer spells //Destrier// and //Vorpal Blade//. The Jack-O-Lantern can sense any human mind within 10m, so cannot be fooled by invisibility.
  
-^ JACK\-O\-LANTERN |||  RE 6  |+^ JACK-O-LANTERN |||  RE 6  |
 ^  ATTACK |  18  | As weapon || ^  ATTACK |  18  | As weapon ||
 ^  DEFENCE |  12  | AF 0 (2 vs stabbing; half damage from fire attacks) || ^  DEFENCE |  12  | AF 0 (2 vs stabbing; half damage from fire attacks) ||
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 ^  STEALTH |  6 (+6 if hooded)  ^  PERCEPTION |  16\_(Panoptical)  | ^  STEALTH |  6 (+6 if hooded)  ^  PERCEPTION |  16\_(Panoptical)  |
  
-To completely destroy a Jack\-O\-Lantern, the head must be opened and the wisp released. Otherwise, a new body can be restored with a second //Animate Bones// spell, or it can be kept as a talkative Fey Lamp.+To completely destroy a Jack-O-Lantern, the head must be opened and the wisp released. Otherwise, a new body can be restored with a second //Animate Bones// spell, or it can be kept as a talkative Fey Lamp.
  
 A Jack-O-Lantern is equipped as its master sees fit, typically with at least light armour and a fine weapon, though often invested with various magical trappings as most Sorcerers will wish to ensure their servant is well protected. A Jack-O-Lantern is equipped as its master sees fit, typically with at least light armour and a fine weapon, though often invested with various magical trappings as most Sorcerers will wish to ensure their servant is well protected.
  
 //This article first appeared in [[https://www.drivethrurpg.com/product/330294/Casket-of-Fays-2--a-Dragon-Warriors-RPG-fanzine|Casket of Fays Issue 2]].// //This article first appeared in [[https://www.drivethrurpg.com/product/330294/Casket-of-Fays-2--a-Dragon-Warriors-RPG-fanzine|Casket of Fays Issue 2]].//
items/ignis_fatuus.1701635551.txt.gz · Last modified: by cobdrag

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