items:ignis_fatuus
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| items:ignis_fatuus [2023/12/03 20:32] – cobdrag | items:ignis_fatuus [2023/12/03 20:33] (current) – cobdrag | ||
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| ===== Jack-O-Lantern ===== | ===== Jack-O-Lantern ===== | ||
| - | A bold Sorcerer may utilise a Fey Lamp to create a creature known as a Jack\-O\-Lantern. Prior to raising a skeleton with the //Animate Bones// spell, the unfortunate victim' | + | A bold Sorcerer may utilise a Fey Lamp to create a creature known as a Jack-O-Lantern. Prior to raising a skeleton with the //Animate Bones// spell, the unfortunate victim' |
| Once created, care must be taken! This undead creature is fueled by both necromantic and fey magic and is far more cunning and deadly than a simple-minded skeleton. It is not subservient to its creator unless immediately brought under control with an //Enslave// spell -- this form of binding does not expire as normal, enduring until the death of the caster. Once summoned and successfully bound, it will be found to be a rather intelligent and amusing -- if maniacal -- companion. | Once created, care must be taken! This undead creature is fueled by both necromantic and fey magic and is far more cunning and deadly than a simple-minded skeleton. It is not subservient to its creator unless immediately brought under control with an //Enslave// spell -- this form of binding does not expire as normal, enduring until the death of the caster. Once summoned and successfully bound, it will be found to be a rather intelligent and amusing -- if maniacal -- companion. | ||
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| Be wary when sending your servant against other sorcerers! A Dispel Magic of 7 MP or more cast upon a Jack-O-Lantern will break the binding spell. The creature will immediately seek out and turn on its former master. Once avenged, a Jack-O-Lantern will typically look to return to the moors from where it was captured, where it may help or hinder travellers passing through its domain as whimsy takes it. | Be wary when sending your servant against other sorcerers! A Dispel Magic of 7 MP or more cast upon a Jack-O-Lantern will break the binding spell. The creature will immediately seek out and turn on its former master. Once avenged, a Jack-O-Lantern will typically look to return to the moors from where it was captured, where it may help or hinder travellers passing through its domain as whimsy takes it. | ||
| - | A Jack\-O\-Lantern can spit a jet of magical flame up to 2m -- this has a SPEED of 15 and does 1d6 HP damage. Magical armour can reduce this damage by its magical bonus. This cannot be used two rounds in a row. | + | A Jack-O-Lantern can spit a jet of magical flame up to 2m -- this has a SPEED of 15 and does 1d6 HP damage. Magical armour can reduce this damage by its magical bonus. This cannot be used two rounds in a row. |
| - | Anyone first encountering a Jack\-O\-Lantern is subject to a 1d12 Fright Attack that, if successful, causes them to flee in terror for 1d4 rounds. | + | Anyone first encountering a Jack-O-Lantern is subject to a 1d12 Fright Attack that, if successful, causes them to flee in terror for 1d4 rounds. |
| - | Once per day, the Jack\-O\-Lantern may cast the Sorcerer spells // | + | Once per day, the Jack-O-Lantern may cast the Sorcerer spells // |
| - | ^ JACK\-O\-LANTERN ||| RE 6 | | + | ^ JACK-O-LANTERN ||| RE 6 | |
| ^ ATTACK | 18 | As weapon || | ^ ATTACK | 18 | As weapon || | ||
| ^ DEFENCE | 12 | AF 0 (2 vs stabbing; half damage from fire attacks) || | ^ DEFENCE | 12 | AF 0 (2 vs stabbing; half damage from fire attacks) || | ||
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| ^ STEALTH | 6 (+6 if hooded) | ^ STEALTH | 6 (+6 if hooded) | ||
| - | To completely destroy a Jack\-O\-Lantern, the head must be opened and the wisp released. Otherwise, a new body can be restored with a second //Animate Bones// spell, or it can be kept as a talkative Fey Lamp. | + | To completely destroy a Jack-O-Lantern, |
| - | A Jack\-O\-Lantern is equipped as its master sees fit, typically with at least light armour and a fine weapon, though often invested with various magical trappings as most Sorcerers will wish to ensure their servant is well protected. | + | A Jack-O-Lantern is equipped as its master sees fit, typically with at least light armour and a fine weapon, though often invested with various magical trappings as most Sorcerers will wish to ensure their servant is well protected. |
| //This article first appeared in [[https:// | //This article first appeared in [[https:// | ||
items/ignis_fatuus.1701635560.txt.gz · Last modified: by cobdrag
