Casket of Fays DTRPG Itch.io Discord SKG

User Tools

Site Tools


items:ignis_fatuus

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
items:ignis_fatuus [2023/12/03 20:33] cobdragitems:ignis_fatuus [2023/12/03 20:33] (current) cobdrag
Line 31: Line 31:
 A Jack-O-Lantern can spit a jet of magical flame up to 2m -- this has a SPEED of 15 and does 1d6 HP damage. Magical armour can reduce this damage by its magical bonus. This cannot be used two rounds in a row. A Jack-O-Lantern can spit a jet of magical flame up to 2m -- this has a SPEED of 15 and does 1d6 HP damage. Magical armour can reduce this damage by its magical bonus. This cannot be used two rounds in a row.
  
-Anyone first encountering a Jack\-O\-Lantern is subject to a 1d12 Fright Attack that, if successful, causes them to flee in terror for 1d4 rounds.+Anyone first encountering a Jack-O-Lantern is subject to a 1d12 Fright Attack that, if successful, causes them to flee in terror for 1d4 rounds.
  
-Once per day, the Jack\-O\-Lantern may cast the Sorcerer spells //Destrier// and //Vorpal Blade//. The Jack-O-Lantern can sense any human mind within 10m, so cannot be fooled by invisibility.+Once per day, the Jack-O-Lantern may cast the Sorcerer spells //Destrier// and //Vorpal Blade//. The Jack-O-Lantern can sense any human mind within 10m, so cannot be fooled by invisibility.
  
 ^ JACK-O-LANTERN |||  RE 6  | ^ JACK-O-LANTERN |||  RE 6  |
items/ignis_fatuus.1701635605.txt.gz · Last modified: by cobdrag

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki