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items:ram_ring [2023/11/29 10:26] – external edit 127.0.0.1items:ram_ring [2023/12/03 20:43] (current) cobdrag
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 The Battering or Ram Ring is an ancient magical device of considerable power. Crafted from solid gold, this large ring resembles the head of a mountain goat, with onyx inlays in its eyes and mouth. This ring enables the wearer to summon a spectral battering ram in the shape of a log, 8m long, and 1m in diameter. A character with Psychic Talent of at least 9 will observe, when the ring is activated, that a translucent, shadowy image of a giant ram-headed battering ram appears. There are no visible wielders of the ram, but some observers have heard the clanking of chains as the ram has swung back and forth. It appears to be capped by an iron head whose shape is a larger version of the ram's head on the ring. The Battering or Ram Ring is an ancient magical device of considerable power. Crafted from solid gold, this large ring resembles the head of a mountain goat, with onyx inlays in its eyes and mouth. This ring enables the wearer to summon a spectral battering ram in the shape of a log, 8m long, and 1m in diameter. A character with Psychic Talent of at least 9 will observe, when the ring is activated, that a translucent, shadowy image of a giant ram-headed battering ram appears. There are no visible wielders of the ram, but some observers have heard the clanking of chains as the ram has swung back and forth. It appears to be capped by an iron head whose shape is a larger version of the ram's head on the ring.
  
-To activate the Ram Ring requires the wearer to point the ring towards its intended target, such as doors, gates, or other fortifications. The wearer must recite a phrase from ancient Bacchile, which arcane scholars have translated in a somewhat bemused fashion as approximating to "Heave Ho, Ker Chung". The ethereal ram appears approximately 20m from the wearer so its effective range is approximately 25-30m. Unlike most magical rings, the Ram Ring holds just 3 charges and then must be recharged. A Sorcerer of Rank 8 or higher may recharge it, with the rituals and process taking one lunar month per charge.+To activate the Ram Ring requires the wearer to point the ring towards its intended target, such as doors, gates, or other fortifications. The wearer must recite a phrase from ancient Bacchile, which arcane scholars have translated in a somewhat bemused fashion as approximating to "Heave Ho, Ker Chung". The ethereal ram appears approximately 20m from the wearer so its effective range is approximately 25\-30m. Unlike most magical rings, the Ram Ring holds just 3 charges and then must be recharged. A Sorcerer of Rank 8 or higher may recharge it, with the rituals and process taking one lunar month per charge.
  
 The spectral ram strikes slowly but with tremendous force that will demolish stout doors, batter down castle gates, and smash half a metre into solid rock. Any unfortunate being who fails to evade it (SPEED 8) will suffer 8d6 HP damage and be knocked backwards a number of metres equivalent to 1d6\_+18 less their Strength. The spectral ram strikes slowly but with tremendous force that will demolish stout doors, batter down castle gates, and smash half a metre into solid rock. Any unfortunate being who fails to evade it (SPEED 8) will suffer 8d6 HP damage and be knocked backwards a number of metres equivalent to 1d6\_+18 less their Strength.
  
 //This article first appeared in the [[https://www.drivethrurpg.com/product/336005/Casket-of-Fays-3--a-Dragon-Warriors-RPG-fanzine|Casket of Fays Issue 3]].// //This article first appeared in the [[https://www.drivethrurpg.com/product/336005/Casket-of-Fays-3--a-Dragon-Warriors-RPG-fanzine|Casket of Fays Issue 3]].//
items/ram_ring.1701253563.txt.gz · Last modified: by 127.0.0.1

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