miscellanea:bites_stings_and_venomous_things
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| miscellanea:bites_stings_and_venomous_things [2023/12/07 18:47] – created cobdrag | miscellanea:bites_stings_and_venomous_things [2023/12/07 18:53] (current) – cobdrag | ||
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| Poisons come in five levels of **Toxicity**, | Poisons come in five levels of **Toxicity**, | ||
| + | ^ Toxicity | ||
| | Very Strong | d8 | | | Very Strong | d8 | | ||
| | Strong | d6 | | | Strong | d6 | | ||
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| | Very Weak | d2 | | | Very Weak | d2 | | ||
| - | Each poison also has a **Rapidity** that determines how quickly and frequently the effects are applied. Some, like the venom of creatures, may take effect within seconds or minutes. Other poisons may take hours or even days to harm the victim. | + | {{ : |
| At the end of each rapidity period (be it rounds, minutes, hours or longer), the poison inflicts an amount of damage as indicated by the associated die roll. If the highest value possible on the die is rolled (i.e. a 6 on a d6, an 8 on a d8, etc.), then after inflicting the damage indicated the poison runs its course and is neutralised. Otherwise, damage continues to be applied at the end of each subsequent rapidity period. | At the end of each rapidity period (be it rounds, minutes, hours or longer), the poison inflicts an amount of damage as indicated by the associated die roll. If the highest value possible on the die is rolled (i.e. a 6 on a d6, an 8 on a d8, etc.), then after inflicting the damage indicated the poison runs its course and is neutralised. Otherwise, damage continues to be applied at the end of each subsequent rapidity period. | ||
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| ===== Common Poisons ===== | ===== Common Poisons ===== | ||
| - | These replace the poison rules in the relevant entries, and list Toxicity, Rapidity, and Types (in that order): | + | {{ : |
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| ===== Antidote Spell ===== | ===== Antidote Spell ===== | ||
miscellanea/bites_stings_and_venomous_things.1701974853.txt.gz · Last modified: by cobdrag
