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miscellanea:cheval_de_frise

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miscellanea:cheval_de_frise [2023/12/03 20:52] cobdragmiscellanea:cheval_de_frise [2023/12/03 20:52] (current) cobdrag
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 The cheval de frise is effectively a trap. Horses can go from a gallop to a dead stop in no time at all, so it would be a check on Reflexes to see if the character doesn't get thrown onto the cheval de frise. Difficulty factor to avoid being thrown is 14 from a galloping horse, 12 from a horse going at a canter. (If using the skills from the Players' Guide, reduce these difficulty factors by 2 if the character has Advanced Cavalry skill.) The cheval de frise is effectively a trap. Horses can go from a gallop to a dead stop in no time at all, so it would be a check on Reflexes to see if the character doesn't get thrown onto the cheval de frise. Difficulty factor to avoid being thrown is 14 from a galloping horse, 12 from a horse going at a canter. (If using the skills from the Players' Guide, reduce these difficulty factors by 2 if the character has Advanced Cavalry skill.)
  
-If a character gets thrown into the cheval de frise, he takes 0-3 (roll 1d4\_\1) spear attacks ('0' because it's possible to be lucky and fall just short of the stakes). As the cheval de frise has only sharpened stakes (rather than metal spearheads), the impalements are (2d3,\_4) each (similar to the wooden spears of the Ushok in Sleeping Gods p80).+If a character gets thrown into the cheval de frise, he takes 0-3 (roll 1d4\_\-1) spear attacks ('0' because it's possible to be lucky and fall just short of the stakes). As the cheval de frise has only sharpened stakes (rather than metal spearheads), the impalements are (2d3,\_4) each (similar to the wooden spears of the Ushok in Sleeping Gods p80).
  
 If the character's steed is galloping/charging at the time he encounters the cheval de frise, add +1 to both Armour Bypass and Health Point damage due to the added momentum of the throw, i.e., 0\-3 impalements at (2d3\_+1,\_5). A character who is thrown and misses the stakes would still take 1d6 Health Points damage (-2 if wearing armour) from falling from a fast-moving horse. If the character's steed is galloping/charging at the time he encounters the cheval de frise, add +1 to both Armour Bypass and Health Point damage due to the added momentum of the throw, i.e., 0\-3 impalements at (2d3\_+1,\_5). A character who is thrown and misses the stakes would still take 1d6 Health Points damage (-2 if wearing armour) from falling from a fast-moving horse.
miscellanea/cheval_de_frise.1701636753.txt.gz · Last modified: by cobdrag

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