====== One-Page Profession - The Forester ====== (//[[tag:wayneimlach|Wayne Imlach]]//) These are the rangers and woodsmen who are common throughout feudal society. Fighting men trained in woodcraft, tracking and moving secretly through the countryside. Foresters must have a Strength of at least 9. **Starting Profile** -- ATTACK\_13; DEFENCE\_6; MAGICAL DEFENCE\_4; EVASION\_4; STEALTH\_14; PERCEPTION\_6; Health Points\_1d6\_+8 **Track** -- this operates in the same fashion as the Knight and Barbarian ability (Dragon Warriors\_p.\_63) but the Forester may add his Rank to his PERCEPTION. **Premonition & ESP** -- these operate in the same fashion as the Mystic abilities (Dragon Warriors\_p.\_34). **Stealth** -- the Forester may add his Rank to his STEALTH when moving in natural, open terrain (forest, hills, open country, etc.). **Armour** -- the Forester suffers \-2 from both ATTACK and DEFENCE if wearing plate armour (the same penalties as Barbarians and Warlocks). **Starting Equipment** -- lantern, flint-&-tinder, backpack, bow, quiver containing six arrows, dagger, chain mail armour, 2\-20 florins, sword or war axe (treat as a (d6,\_5) weapon). **Advancement** -- Foresters advance in Rank the same way as Barbarians. **Skills of the Mighty** -- Foresters may choose one Skill of the Mighty from the Knight's selection on attaining Rank\_8 and each Rank thereafter. **Background** – Foresters use the Mystic background tables when determining past history and origins. //This article first appeared in [[https://preview.drivethrurpg.com/en/product/378312/Casket-of-Fays-5--a-Dragon-Warriors-RPG-fanzine|Casket of Fays Issue 5]].//