Before the rise of the True Faith, there existed seven Elemental Paths, the traditional five as well as Light and Time. As the True Faith spread, Elementalists of Light made friends with these newcomers (particularly the Tamorians) and welcomed them, seeing how they shared common beliefs. Yet that trust would be misplaced.
In each of the countries of Albion, Chaubrette, Cornumbria, Ereworn, Glissom, Mercania and Thuland, a large Sun Orb, the source of their power, fed the Circles and Sacred Groves.
The harshest betrayal came when Crusaders stole the Sun Orb of Albion at the start of the war to aid them. Suddenly Priests of the True Faith began exhibiting powers of Light, granted to them by the Saviour, and the Elementalists of Light began to face a cull from the Church.
Seven Sun Orbs are known to exist, each bonded in Spirit to one of the Elements (including Light), though to this day the Albish Sun Orb (bonded to Light only) has not been recovered, as has the ones bonded to Darkness (Thuland) and Earth (Ereworn).
All Light Elementalist spells cost twice as many Magic Points to cast if the Elementalist does not have a Sun Orb.
This article first appeared in Casket of Fays Issues 1 and 2.