The Barbarian Profession: Cultural Variants
These rules offer a slightly more varied take on the Barbarian profession, which as it stands only really represents the stereotypical Mercanian or Thulish warrior and doesn't comfortably reflect barbarians of other cultures.
Three new skills are added to the mix: Expert Swimmer, Horse Archery, and Master Slinger.
Expert Swimmer

An expert swimmer can move far more confidently through the water and moves up to 5m per combat round at full stroke. He can hold his breath for twice as long as a normal person (rounds equal to Strength score ×2) and, when swimming encumbered, deducts only half the usual penalty. When making swimming rolls, an expert swimmer may use Strength or Reflexes (whichever is higher) to determine success.
An expert swimmer can fight aquatic enemies with half the usual penalty; they suffer only -2 to ATTACK and -4 to DEFENCE.
Horse Archery
The warrior may fire a normal bow from horseback (or indeed any moving platform) with no penalty. Attempting such a feat without this skill halves the archer's ATTACK (before taking into account further penalties due to range or illumination). This skill can only be taken if the warrior can ride warhorses and is also a Master Bowman (and is normally only available to barbarians of the Eastern Steppes in any case).
Master Slinger
This skill is exactly the same as the Master Bowman skill, but covers the use of slings rather than bows.
Cultural Skill Adjustments
The basic attributes of the profession (such as ATTACK, DEFENCE, etc.) remain unchanged from the published rules. However, the homeland of the Barbarian determines their starting skills. Note that Wearing Medium Armour (can wear up to AF 4 with no penalty), Berserk, Track, and Ride Warhorse are no longer abilities exhibited by all Barbarians universally!
Some limited skills of the mighty are available from Rank 8 onward — one may be chosen every other rank (i.e., 8, 10, 12, etc.). Main Gauche is now available to Barbarians as a 'Skill of the Mighty' but cannot be used in conjunction with Berserk or Bloodrage, for obvious reasons. A few Barbarians have access to skills normally outside of the Knight or Barbarian profession — Climb, Unarmed Combat, Arrow Cutting, and Adepthood. These are treated exactly as the original skills.
Wear Light Armour signifies that the Barbarian can wear armour up to AF 3 with no penalty, and Wear Medium Armour indicates they can wear armour up to AF 4 with no penalty.
| Nationality | Starting Skills | Skills of the Mighty |
|---|---|---|
| Mercania | Expert Swimmer, Berserk, Wear Medium Armour | Ride Warhorse, Bloodrage, Main Gauche, Weaponskill |
| Thuland | Track, Berserk, Wear Medium Armour | Ride Warhorse, Bloodrage, Main Gauche, Weaponskill |
| Eastern Steppe | Track, Wear Light Armour, Ride Warhorse, Master Bowman, Horse Archery | Wear Medium Armour, Main Gauche, Weaponskill |
| Gnawing Wastes | Track, Berserk, Wear Light Armour, Master Bowman | Ride Warhorse, Bloodrage, Main Gauche, Weaponskill |
| Trackless Ooze | Expert Swimmer, Track, Wear Light Armour, Climb, Berserk | Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill |
| Emphidor | Expert Swimmer, Track, Climb, Wear Light Armour, Master Slinger | Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill |
| Harogarn | Track, Wear Light Armour, Arrow Cutting, Unarmed Combat | Ride Warhorse, Adepthood, Main Gauche, Weaponskill |
| Drakken Peaks | Expert Swimmer, Track, Wear Light Armour, Climb, Master Bowman | Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill |
| Kiakuhuru | Track, Berserk, Wear Medium Armour | Ride Warhorse, Bloodrage, Main Gauche, Weaponskill |
| Zhenir | Ride Warhorse, Berserk, Medium Armour | Track, Bloodrage, Main Gauche, Weaponskill |
| Azure Coast | Expert Swimmer, Track, Wear Light Armour, Climb, Berserk | Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill |
| Thanagost Peaks | Track, Wear Light Armour, Weaponskill Spear, Master Slinger | Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill |
| Mungoda | Track, Expert Swimmer, Climb, Master Slinger, Wear Light Armour | Wear Medium Armour, Main Gauche, Weaponskill |
| Cosh Goyope | Track, Expert Swimmer, Climb, Master Bowman, Wear Light Armour | Wear Medium Armour, Main Gauche, Weaponskill |
This article first appeared in Casket of Fays Issue 4.
Whilst every effort has been made to reproduce this article as faithfully as the original author intended, such is the imperfect and frail nature of the human condition that the occasional and inadvertent typographical spasm, misrepresentation, or misunderstanding from the original text might have crept into this rendering of one of our community's lovingly crafted creations, and it is with the humblest apologies that the site administrator can only say that they have done their best. In this spirit, I throw myself upon the mercy of whoever finds these pages falling below the high standard they expect of Dragon Warriors content, and should you feel that such egregious transgressions have been cemented within the pages of this Wiki that restitution must be made, please contact me, and I shall swear by all that I hold dear in this Universe to right whatever wrong has been committed here.
